[罗马:全面战争]修改蛮族国家成可以游牧的方法

修改任意国家成可以游牧的方法(新武将制作)

按这样的步骤:

1,先打开descr_sm_factions.txt,找到要修改的国家,例如saxons

faction saxons

culture barbarian

symbol models_strat/symbol_saxons.CAS

rebel_symbol models_strat/symbol_barb_rebel.CAS

primary_colour red 184, green 101, blue 25

secondary_colour red 255, green 255, blue 255

loading_logo loading_screen/symbols/symbol128_saxons.tga

standard_index 7

logo_index 236 ; Index into strat3.rsd

small_logo_index 250 ; Index into shared.rsd

triumph_value 5

intro_movie

victory_movie fmv/victory/saxons_win.wmv

defeat_movie fmv/lose/saxons_eliminated.wmv

death_movie fmv/lose/saxons_eliminated.wmv

custom_battle_availability yes

horde_min_units 60—————从这里开始复制加入势力中

horde_max_units 100

horde_max_units_reduction_every_horde 20

horde_unit_per_settlement_population 300

horde_min_named_characters 4

horde_max_percent_army_stack 80

horde_disband_percent_on_settlement_capture 33

horde_disband_percent_on_settlement_capture 50

horde_disband_percent_on_settlement_capture 100

horde_unit saxon hearth troops——-游牧时带领的兵种,至少1个,我这里加了8个

horde_unit saxon hearth troops——-ownership是该势力saxons的任意一个兵种

horde_unit saxon hearth troops——-可以不同的兵种,带领的兵种越多越厉害

horde_unit saxon hearth troops

horde_unit saxon hearth troops

horde_unit saxon hearth troops

horde_unit saxon hearth troops

horde_unit saxon hearth troops————从这里结束复制

can_sap yes

prefers_naval_invasions yes

—————————————————————–

2,在export_descr_unit.txt中找 ownership是该势力saxons的一个兵种

我找的是saxons比较强的兵种 saxon hearth troops

在attributes 这个项目后面加can_horde(能游牧技能)

type saxon hearth troops

dictionary saxon_hearth_troops ; Saxon Hearth Troops

category infantry

class heavy

voice_type Heavy_1

soldier saxon_hearth_troops, 40, 0, 1.3

officer barb_standard

attributes sea_faring, hide_forest, can_sap, hardy, can_horde ——加这里

formation 1, 1, 2, 2, 4, square, shield_wall

stat_health 1, 0

stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87

stat_pri_attr no

stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1

stat_sec_attr no

stat_pri_armour7, 10, 6, metal

stat_sec_armour0, 0, flesh

stat_heat 5

stat_ground 1, -2, 3, 2

stat_mental 10, disciplined, highly_trained

stat_charge_dist 30

stat_fire_delay0

stat_food 60, 300

stat_cost 2, 513, 220, 60, 90, 570

ownership saxons

—————————————————————-

3,假如该兵种的ownership不是唯一属于saxons,退出游戏(用show_err)就会提示另一势力因为不是游牧而能招游牧兵的错误,

可以忽略错误;或者采用以下方法解决,把该兵种复置,再粘贴一次成为新兵种,

type 1saxon hearth troops(改名成新兵种)

dictionary 1saxon_hearth_troops(改名成新兵种); 1Saxon Hearth Troops(改名成新兵种)

category infantry

class heavy

voice_type Heavy_1

soldier saxon_hearth_troops, 40, 0, 1.3

officer barb_standard

attributes sea_faring, hide_forest, can_sap, hardy, can_horde ——加这里

formation 1, 1, 2, 2, 4, square, shield_wall

stat_health 1, 0

stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87

stat_pri_attr no

stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1

stat_sec_attr no

stat_pri_armour7, 10, 6, metal

stat_sec_armour0, 0, flesh

stat_heat 5

stat_ground 1, -2, 3, 2

stat_mental 10, disciplined, highly_trained

stat_charge_dist 30

stat_fire_delay0

stat_food 60, 300

stat_cost 2, 513, 220, 60, 90, 570

ownership saxons(成为唯一拥有的势力)

再弄一下兵牌卡和兵种文字介绍(否则显示农民图案,但不会跳出错误)

—————————————————————-

4,保存,修改成功完成

罗马和东方等全部国家都可以成为游牧民族

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