[最高指挥官]游戏修改详细心得

1、安装目录\gamedata\*.scd文件为zip编码,只要更改后辍为.zip .rar即可打开。

2、后面的.bp和.lua文件用记事本即可打开。

3、修改前去掉.scd文件只读属性。

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要修改的文件为:

units.scd (所有单位蓝图,blueprint(bp))

projectiles.scd (发射物,弹头等,后面有修改核弹和战列舰主炮需要)

mods.scd (安装时官方带的3个mod,最后一个为2倍资源)

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先来说说这个mods.scd的修改,以2倍资源来举例:

打开mods.scd(rar)\mods\ResourceRich\hook\lua\system\Blueprints.lua

文件内容:

function ModBlueprints(all_bps)

local econScale = 30.0

#loop through the blueprints and adjust as desired.

for id,bp in all_bps.Unit do

if bp.Economy.ProductionPerSecondMass then

bp.Economy.ProductionPerSecondMass = bp.Economy.ProductionPerSecondMass * econScale

end

if bp.Economy.ProductionPerSecondEnergy then

bp.Economy.ProductionPerSecondEnergy = bp.Economy.ProductionPerSecondEnergy * econScale

end

end

end

将econScale符值,数字即为资源倍数。

更改后保存文件,会提示更新压缩包,确定,最后将后辍改回.scd即可游戏。

(建议只修改此mod来进行游戏,按下面方法修改单位的话,会大大减少游戏乐趣及游戏寿命,hehe~)

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units.scd的修改(这个文件有650多M,改后重新压缩时间较长)

打开units.rar\units\,会看到很多UAB0101这样的目录:

先看我整理的我喜欢的Cybran族单位目录参照

urb0101 = landfactory

0103 = Naval Factory

0201 = t2 landfactory

0203 = T2 Naval Factory

0301 = T3 Land Factory

0302 = Tier 3 Air Unit Factory

0303 = T3 Naval Factory

0304 = Quantum Gate

1101 = Power Generator

1102 = Hydrocarbon Power Plant

1103 = Tier 1 Mass Extractor

1104 = Mass Fabricator

1105 = Energy Storage

1106 = Mass Storage

1201 = Tier 2 Power Generator

1202 = Tier 2 Mass Extractor

1301 = Power Generator

1302 = Tier 2 Mass Extractor

1303 = T3 Mass Fabricator

2108 = Tactical Missile Launcher

2302 = Long Range Artillery

2305 = Strategic Missile Launcher

3104 = Omni Sensor Suite

3201 = Long Range Radar

4202 = Shield Generator

4302 = Strategic Missile Defense

url0001 = Commander Unit

1015 = T1 Engineer

0208 = Tier 2 Engineer

0309 = Tier 3 Engineer

0402 = Spider Bot

urs0201 = Destroyer

0202 = Cruiser

0203 = Attack Sub

0302 = Battleship

0303 = Aircraft Carrier

0304 = Strategic Missile Submarine

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看到了么,URB****、UEL****、UAS****等目录,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的简写,而第三位的B、L、S、A等就是building、land、sea、air的简写。

——————————————————————-

怎么找到要修改的单位对应的目录呢?以URB4202(Cybran族的护盾)为例。

打开lua.scd(rar)\lua\modules\basetemplates.lua(基本模板),翻至最后,看最后几百行,:)

有这样的定义:

# Cybran Building List(Cybran族建筑列表)

# -Shield Defense(护盾定义)

{

‘T2ShieldDefense’,

‘urb4202’, —-当当当当

},

# Artillery Structures(小二炮定义,hehe~,它的确是T2么)

{

‘T2Artillery’,

‘urb2303’, —-当当当当

},

知道了吧,找到了吧。

打开units.scd(rar)\units\URB4202\URB4202_script.lua,看上面几行注释,有gas powered程序员留下的描述:#** Summary : Cybran Shield Generator Script。

如果有东西不好找,把units.scd全部解压出来,然后用windows搜索关键字。

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终于到具体修改了:

URB4202(Cybran族的护盾)

units.scd(rar)\units\URB4202\URB4202_unit.bp (蓝图文件)

我摘其中的几段给大家,很简单的。

Categories = {(种类定义)

‘SELECTABLE’,

‘BUILTBYTIER2ENGINEER’,

‘BUILTBYTIER3ENGINEER’,

‘BUILTBYTIER2COMMANDER’,

‘BUILTBYTIER3COMMANDER’,

‘CYBRAN’,(所属种族)

‘STRUCTURE’,

‘DEFENSE’,

‘TECH2’,

‘SHIELD’,

‘DRAGBUILD’,

‘SIZE12’,

‘VISIBLETORECON’,

‘RECLAIMABLE’,

},

Defense = {

ArmorType = ‘Normal’,

Health = 50000,(生命值)

MaxHealth = 50000,(最大生命值)

RegenRate = 200,(回血率,就是量,200/秒)

Shield = {(能量盾定义)

ShieldEnergyDrainRechargeTime = 5,

ShieldMaxHealth = 4000,

ShieldRechargeTime = 18,(格挡后重新充能时间)

ShieldRegenRate = 800,

ShieldRegenStartTime = 13,

ShieldSize = 18,

ShieldVerticalOffset = -3,

},(很容易懂的吧)

},

Economy = {

BuildCostEnergy = 2000,(建造需电能,越多所需建造时间越长)

BuildCostMass = 160,(建造需Mass,同上)

BuildRate = 10,(建造倍率)

BuildTime = 60,(建造时间)

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Enhancements = {(此段为cy族盾的4层升级定义)

Shield1 = {(层1)

BuildCostEnergy = 3000,

BuildCostMass = 300,

BuildTime = 60,

Icon = ‘ch-01’,

MaintenanceConsumptionPerSecondEnergy = 200,

Name = ‘Shield Expansion 1 of 4’,

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 1,

ShieldMaxHealth = 7000,

ShieldRechargeTime = 16,

ShieldRegenRate = 1400,

ShieldRegenStartTime = 14,

ShieldSize = 22,

ShieldVerticalOffset = -3,

Slot = ‘Shield’,

},

Shield2 = {(层2)

BuildCostEnergy = 15000,

BuildCostMass = 1000,

BuildTime = 60,

Icon = ‘ch-02’,

MaintenanceConsumptionPerSecondEnergy = 300,

Name = ‘Shield Expansion 2 of 4’,

Prerequisite = ‘Shield1’,

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 2,

ShieldMaxHealth = 10000,

ShieldRechargeTime = 18,

ShieldRegenRate = 2000,

ShieldRegenStartTime = 16,

ShieldSize = 28,

ShieldVerticalOffset = -4,

Slot = ‘Shield’,

},

Shield3 = {(层3)

BuildCostEnergy = 30000,

BuildCostMass = 1500,

BuildTime = 60,

Icon = ‘ch-03’,

MaintenanceConsumptionPerSecondEnergy = 400,

Name = ‘Shield Expansion 3 of 4’,

Prerequisite = ‘Shield2’,

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 3,

ShieldMaxHealth = 13000,

ShieldRechargeTime = 20,

ShieldRegenRate = 2600,

ShieldRegenStartTime = 18,

ShieldSize = 34,

ShieldVerticalOffset = -5,

Slot = ‘Shield’,

},

Shield4 = {(层4)

BuildCostEnergy = 50000,

BuildCostMass = 3000,

BuildTime = 60,

Icon = ‘ch-04’,

MaintenanceConsumptionPerSecondEnergy = 500,

Name = ‘Shield Expansion 4 of 4’,

Prerequisite = ‘Shield3’,

ShieldEnergyDrainRechargeTime = 5,

ShieldEnhancementNumber = 4,

ShieldMaxHealth = 400000,

ShieldRechargeTime = 3,

ShieldRegenRate = 4000,

ShieldRegenStartTime = 3,

ShieldSize = 40,

ShieldVerticalOffset = -6,

Slot = ‘Shield’,

},(嗯,很好理解)

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再来看URB2305,Cybran族的核弹:

基本属性同盾,但它是武器,看此段:

Veteran = {(等级升级)

Level1 = 100,(1星所需杀人数)

Level2 = 200,

Level3 = 500,

Level4 = 1000,

Level5 = 2000,(5星所需杀人数)

},

Weapon = {

{

Audio = {

Fire = Sound {

Bank = ‘URLWeapon’,

Cue = ‘URB2305_Missile_Cruise’,

LodCutoff = ‘Weapon_LodCutoff’,

},

},

BallisticArc = ‘RULEUBA_None’,

Buffs = {

{

Add = {

OnImpact = true,

},

AppliedToTarget = true,

BuffType = ‘STUN’,

Duration = 15,

Radius = 40,

TargetAllow = ‘ALLUNITS’,

},

},

CollideFriendly = false,

CountedProjectile = true,

Damage = 0,

DamageType = ‘Normal’,

DisplayName = ‘EMP Flux Warhead’,

EnergyDrainPerSecond = 0,

EnergyRequired = 0,

FireTargetLayerCapsTable = {

Land = ‘Land|Water’,

Seabed = ‘Land|Water’,

Sub = ‘Land|Water’,

Water = ‘Land|Water’,

},

FiringTolerance = 2,(落点误差)

ForceSingleFire = true,(没有试验)

InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)

Label = ‘NukeMissiles’,

ManualFire = 1,

MaxProjectileStorage = 100,(最大储弹量)

MaxRadius = 20000,(最大攻击范围)

MinRadius = 0,(最小攻击范围)

MuzzleSalvoDelay = 0,

MuzzleSalvoSize = 1,

MuzzleVelocity = 0,

NukeInnerRingDamage = 70000,(内圈伤害值)

NukeInnerRingRadius = 30,

NukeInnerRingTicks = 24,

NukeInnerRingTotalTime = 24,

NukeOuterRingDamage = 500,(外圈伤害值)

NukeOuterRingRadius = 40,

NukeOuterRingTicks = 20,

NukeOuterRingTotalTime = 10,

NukeWeapon = true,

ProjectileId = ‘/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp’,(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)

ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)

RackBones = {

{

MuzzleBones = {

‘Projectile’,

},

RackBone = ‘Projectile’,

},

},

RackFireTogether = false,

RackRecoilDistance = 0,

RackReloadTimeout = 0,

RackSalvoChargeTime = 0,

RackSalvoReloadTime = 0,

RackSalvoSize = 1,

RackSlavedToTurret = false,

RateOfFire = 1,(重要参数,开火速率,像cyT3轨道炮为0.0375)

TargetCheckInterval = 0.5,

TargetRestrictDisallow = ‘UNTARGETABLE’,

TurretDualManipulators = false,

TurretPitch = 0,

TurretPitchRange = 0,

TurretPitchSpeed = 0,

TurretYaw = 0,

TurretYawRange = 0,

TurretYawSpeed = 0,

Turreted = false,

WeaponCategory = ‘Missile’,

WeaponRepackTimeout = 5,

WeaponUnpackAnimation = ‘/units/urb2305/urb2305_aactivate.sca’,

WeaponUnpackAnimationRate = 1,

WeaponUnpacks = true,

},

},

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